RE: [OT] oddball enrivonment questions
From: Rick Rutherford <Rick@e...>
Date: Tue, 19 Feb 2002 09:07:52 -0500
Subject: RE: [OT] oddball enrivonment questions
I once ran a SG scenario on a moon that had a thin atmosphere, and
one of the effects was that whenever a unit near a terrain feature
(a hill or a gully) took fire, the bullets & grenades kicked up a
lot of moon dust, which was represented by a cotton ball of "smoke".
Of course, there isn't any wind on the moon, so the cotton balls
didn't move or blow away, and during the course of the game the
terrain on the battlefield was slowly modified as the players took
shots at each other.
-- Rick Rutherford
-----Original Message-----
From: Tomb
To: gzg-l@csua.berkeley.edu
Sent: 2/18/02 3:45 PM
Subject: [OT] oddball enrivonment questions
Soliciting some suggestions from the list ubermensch/intelligentsia:
Information:
1) Running a scenario at ECC - low-G, no-atmosphere asteroid. FMAS.
1"/2m.
2) All combatants will be wearing powered combat armour (Battle Dress).
Fast, with enhanced strength and sensors.
Queries:
1) Effects of (both hand and rifle) grenades in low-G, Zero Atm. (both
frag and explosive). Do they work? Can you generate a concussion wave?
Are fragments likely to be dangerous further away? Are characters going
to be blown over/around (suppression) by any explosive force? Can people
throw further? How will this affect bounces? How will it
affect accuracy?
2) Effects of low-G, no-atmosphere on:
Gauss Rifle/Gauss Pistol/Gauss SAW
Laser Rifle/Carbine
Tac Missile Launcher (GMS/P)
Plasma Gun (Man-portable)
3) Effects of environment on movement - faster, slower, easier, more
treacherous?
4) Effects of environment on wound resolution (if any) - automatic
sealing is present, but is there still an increased chance of an
over-large puncture causing death? How would you change things? Wounds