Re: Stormtroopers
From: Roger Books <books@j...>
Date: Fri, 8 Feb 2002 09:34:58 -0500 (EST)
Subject: Re: Stormtroopers
On 8-Feb-02 at 06:01, Bob Makowsky (rmakowsky@yahoo.com) wrote:
> All,
>
> Thanks for the thoughts and stats. I would like to see how the Storm
> Troopers would do against normal rebel troops, against elite-extreme
> luck-force using-specials they do rather poorly.
>
> Magic
>
Just FYI, here is what I have been using for rebels.
Rebel Assault Squad
Full Strength: 4
Armour : d6
Mobility : 6"(2d6")
Sensors : enhanced (d8)
Firepower : 1
Impact : d8
Blaster Pistols only fire in closest range bracket. +1 die
shift for close assault.
Rebel Blaster-Rifle squad
Full Strength: 4
Armour : d6
Mobility : 6"(2d6")
Sensors : enhanced (d8)
Firepower : 2
Impact :d10
Quality: Poor-Elite, Leadership 1-2.
My logic behind the leadership is the main thing that keeps the
rebels going is high quality leaders. The stormtroopers get
lower qualilty leadership because initiative is discouraged.
There was a discussion on list about the squad size. I'm
trying to model initiative and flexibility on the part of the
rebels.
In a standup fight the rebels will lose. In the scenario I
setup the rebels have leadership, flexibility, and they start
in nasty terrain.
The stormtroopers have numbers and equipment.