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Re: [SG, FMA] Tyrannids

From: Tony Christney <tchristney@t...>
Date: Thu, 7 Feb 2002 12:02:43 -0800
Subject: Re: [SG, FMA] Tyrannids

Hi,

One easy modification would be to make tyranid close assault troops
immune to suppression. Fits with the background and would make them
able to close with the humans very quickly.

On Thursday, February 7, 2002, at 06:24 AM, Kevin Walker wrote:

>
> On Wednesday, February 6, 2002, at 07:28 PM, Beth.Fulton@csiro.au
wrote:
>
>> Lachy is 8 today and thanks to his baby sister and kind gaming
buddies 
>> of
>> ours, who had old figs they didn't want, Lachy now has about 8 squads

>> of
>> Tyrannids. So does any one have an conversions done or do I start 
>> going wild
>> thinking about "acid darts" from their bioguns etc?
>
> Happy birthday Lachy.  February is a great month - unfortunately mine 
> occurred on the 5th, the same day of the funeral for my wife's 
> grandmother.
>
> Don't forget the modifications of the close assault rules, mods
that'll 
> make those PA soliders think twice about letting those bugs get close.
>
>
> Kevin Walker
> sage@chartermi.net


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