boarding actions
From: "Thomas Barclay" <kaladorn@m...>
Date: Sun, 3 Feb 2002 17:03:45 -0500
Subject: boarding actions
Some extra comments:
How to take a civilian ship:
Figure that a cruise ship will have little external
ordinance, maybe a PDS or class-1. OTOH,
figure that it _will_ have a state of the art
antipiracy system. It will have some security
people (armed, but maybe not heavily
armoured) and it will have the gizmos like grav
field control, internal weaponry to protect key
areas, etc. These are the kind of ships people
insure for lots of money and some level of
appropriate internal defence is a good idea.
Explorers on the rim might have a high
percentage of their crew armed (the ones who
go on away missions may be very used to
firearms use).
Now, bulk tankers and bulk freighters may be a
little easier, but even they would have some
weapons aboard.
If you want to avoid damaging the ship you are
capturing, you take:
1) shotguns or conventional weapons firing
Glaser ammo (Beth: Glaser is conventional
round containing shot suspended in Teflon -
very short range, very high Kinetic Energy to
target, not much overshoot - developed for use
by Counter-Terrorist forces taking hostage
loaded planes)
2) Tasers, laser-based strobing Tasers, 9V stun
guns
3) grenades... but not conventional ones. Sleep
Gas grenades (skin absorbtive so a mask is no
defence), fragmentation grenades using plastic
fragments (deadly to anyone unarmoured, but
safe for armoured people and equipment), or
stun grenades, also if you think you have better
vision kit, obscurant grenades (blind the
enemy). From the non-lethal in-development
arsenal: Sticky Web grenades (spider gunk),
expanding hardening foam grenades, Slippery
Gunk grenades (can't stand up... keystone
cops).
4) take non lethal weapons like dart guns with
tranq rounds, blinding lasers (ouch),
conventional weapons with rubber or wax
bullets, shotguns with beanbag rounds, GL's
loaded with rubber battons (a 40mm baton can
really ruin your day....), and of course a good
supply of 1" thick oak sticks about 2.5' long.
(Nothing beats a good stick).
Your attack (assuming internal assistance)
would focus on disabling the anti-piracy system
to let your external guys aboard. Without that,
you have to come in facing the anti-piracy
system and crew. You'd make a lot of use of
your superior armour and heavy firepower -
use LOTS of stun grenades. They won't bother
your armoured guys, but they'll beat up
unarmoured people and guys in civilian vacc
suits.
PS - Derek, John A. had one thing right.... the
infantry do become real respectful of engineers
when there is a minefield in the way. I mean, at
a press, we (R031 Infanteer) could just herd
the engineers in one at a time to clear a path....
"Boom"
Infantry: "Next Engineer!"
... and then get on with the _real_ work! ;)
(But this delves into yet another religious war
which is the military MOS war - the equivalent of
the computer OS wars, or the gaming system
arguments..... and equally unlikely to go
anywhere.....)
Tomb.
---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca
Stargrunt II and Dirtside II game site
"In God We Trust... on Cold Steel We Depend."