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RE: DS2: Design questions of my own.

From: "B Lin" <lin@r...>
Date: Fri, 18 Jan 2002 09:45:39 -0700
Subject: RE: DS2: Design questions of my own.

The % points was the point I was trying to make.  So the the real
increase is 25 percentage points in kill value.  

--Binhan

> -----Original Message-----
> From: K.H.Ranitzsch [mailto:KH.Ranitzsch@t-online.de]
> Sent: Friday, January 18, 2002 12:35 AM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: DS2: Design questions of my own.
> 
> 
> 
> ----- Original Message -----
> From: "B Lin" <lin@rxkinetix.com
> >
> > The difference here is the usage of %.
> >
> > The point I was making was the % chance of kill was 
> increased by 25, thus
> 25% increase.
> >
> > You are using % as a factorial increase - 50% increase over the 50%
> baseline.
> 
> To my knowledge, a % (percent) increase or decrease always is 
> a factorial
> increase and refers to the start value, whatever that is.
> 
> Start with 50 cents . Change to 75 cents is an increase of 50 
> % (half again
> as large as the original value)
> Say, the 50 cents is the 10% postage on a mail order of 5 Dollars. The
> change to 75 cents increases this from 10% to 15%, but it 
> still is half
> again as large as the original (a 50% percent increase).
> As this can be very confusing when the base value is expressed as a
> percentage, such phrasing should best be avoided. If it is 
> neccessary, what
> is usually done to express it precusely is to speak about "percentage
> points" when the numbers refer to the original percentage 
> values. In our
> example, the change from 10% to 15% is a change of 5 % points.
> 
> Greetings
> Karl Heinz
> 
> 


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