Re: DS2: Design questions of my own.
From: Glenn M Wilson <triphibious@j...>
Date: Thu, 17 Jan 2002 22:15:05 EST
Subject: Re: DS2: Design questions of my own.
Uh, yeah, sure.... I'll take both you at face value (Doublespeak works,
George!)
Bigger guns kill things "better." That I understand...
Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
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On Thu, 17 Jan 2002 15:27:47 -0700 "B Lin" <lin@rxkinetix.com> writes:
>The difference here is the usage of %.
>
>The point I was making was the % chance of kill was increased by 25,
>thus 25% increase.
>
>You are using % as a factorial increase - 50% increase over the 50%
>baseline.
>
>Since there is an absolute limit to % kill, it makes more sense to use
>100% kill as the baseline and count absolute, not relational increases
>- so a 25% increase means 25 more percent chance to kill compared to a
>100% chance to kill rather than using a fractional description.
>
>If a weapon system was listed as being 500% better than another for
>only an increase of 50% mass it would sound good.
>
>Or would it be easier to rate if you stated that it increased the kill
>percentage by 16% for a cost of 2 mass?
>
>Does it still sound as good if you find out it has an overall 20%
>chance of kill for 6 mass?
>
>Your usage depends on what number you are using for a baseline. As
>your baseline increases in value, the apparent value of the increases
>goes down (i.e. 10 points compared to 10 points is 100%, but compared
>to 50 is only 20%) When rolling % dice, what is important is that it
>is a 10 point or 10% difference, not that it is 10% depending on the
>baseline.
>
>I don't disagree that MDC/5 is a better buy, just in how much of a
>better buy.
>
>The use of mass % is faulty for the same reason, as you get to larger
>and larger masses, the amount a single unit counts towards the
>percentage change decreases.
>
>You can accurately compare Kill% to mass if you assume each item you
>are comparing starts with the same mass.
>
>Your calculation below is a correct way to compare systems - a %kill
>rate to a single mass unit. In the case below you fixed the kill rate
>to 75%.
>
>--Binhan
>
>> -----Original Message-----
>> From: Brian Bilderback [mailto:bbilderback@hotmail.com]
>> Sent: Thursday, January 17, 2002 3:01 PM
>> To: gzg-l@csua.berkeley.edu
>> Subject: RE: DS2: Design questions of my own.
>>
>>
>> B Lin Wrote:
>>
>> >Actually the better number is 25%
>> >
>> >Chance of absolute kill is increased from 50% to 75%, an
>> increase of 25%.
>>
>> Actually, the % increase is based on the number it's
>> increased from that's
>> the way you calculate increases. 75% is 25 greater than 50%.
>> 25 is 50% of
>> 50, so the increase is 50%.
>>
>> >Saying that it is an increase of 50% in chance to kill is a little
>> >misleading.
>>
>> I never realized that accepted standard methods of
>> calculating increases was
>> misleading....
>>
>> >An obvious example would be an increased kill probability
>> from 1% to 5%,
>> >the increase is 500% by your accounting, but in game terms,
>> the increase is
>> >only 4%.
>>
>> Not just by my accounting, 4 IS a 400% increase over 1 -
>> whether we're
>> talking about 1$, 1%, 1 egg, 1 Narn....
>>
>> >Conversely a weapons system that already has a 75% kill rate
>> compared to
>> >one that has 100% kill rate - according to your usage, the
>> 100% weapon
>> >would ONLY have an increase of 33%.
>>
>> Which is the correct usage. Especially since we're comparing
>> killability to
>> capacity. If the capacity of an MDC 5 is 25% greater than an
>> MDC 4 (15 is
>> 25% more than 12, 10 is 25% more than 8), we have to use the
>> same formula on
>> the kill % increase.
>>
>> Let's do it this way: (I may not be up in the technical ken
>> of the rest of
>> the group, but I do remember my basic algebra) Let's go with
>> the 50% and
>> 75% kill chances, and the 12 capacity for a turreted MDC 4. How
>many
>> capacity would the MDC 5 be if it's Capacity-to-kill ratio
>> was the SAME as
>> the MDC 4? Lets see....
>>
>> 50/75=12/x
>>
>> 50x=12(75)
>>
>> 50x=900
>>
>> x=18
>>
>> So an MDC 5, to cost as much in capacity in relationship to
>> it's kill ratio
>> as the MDC 4, would need to take up 18 capacity. But it
>> takes up only 15.
>>
>> I'd call that a bargain - the best I ever had.
>>
>> Brian B2
>>
>>
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