Re: Merc Guild
From: Michael Llaneza <maserati@e...>
Date: Fri, 04 Jan 2002 19:07:02 -0800
Subject: Re: Merc Guild
Losses in DS2 can't really be all KIA and WIA. I expect a high
proportion of eliminated units are simply rendered unfit for combat in
various ways: scattered, scared, lost, helping a budding, etc.
But if you're used to 80% casualties, lets play a game of something.
K.H.Ranitzsch wrote:
>----- Original Message -----
>From: "John Atkinson" <johnmatkinson@yahoo.com>
>
>>2)WTF sort of IDIOT would insure combat equipment?
>>You'd have to be a moron, or charge the sort of rates
>>that make it uneconomical. Remember, insurers have to
>>turn a profit too. ...This
>>works if you've got 100,000 people paying $100 a month
>>and paying out $1,000,000 to the 10 people who die
>>that month. But the frequency of combat losses (what
>>percentage losses does the average Dirtside II game
>>inflict? Frequently in excess of 80%--often in the
>>space of one or two turns) make the premiums more or
>>less the equivelant of buying a couple tanks a month.
>>
>
>Which brings up the question of whether wargames losses are, indeed
>realistic. For typical game losse, it would, indeed, be unprofitable.
On the
>other hand, insurers of US equipment and personnel in recent wars would
not
>look so bad.
>
>Greetings
>Karl Heinz
>
>
>