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Re: StanFlex vs OUDF

From: Roger Books <books@j...>
Date: Fri, 14 Dec 2001 15:59:00 -0500 (EST)
Subject: Re: StanFlex vs OUDF

On 14-Dec-01 at 15:33, Brian Bilderback (bbilderback@hotmail.com) wrote:

> One thing to consider with this whole set-up is that this may be used
as a 
> long-term solution instead of a "Switch-em-every-mission" scenario.  A
ship
>  may spend years NEVER having to switch from one duty to another.  But
if 
> some day the balance of two ship missions for the same relative-sized
hulls
>  goes from, say, 30-70 to 50-50, you don't have to mothball 20 of one
type
>  and build 20 of another.  You just take 20, and switch out their
modules.  
> While it may require the training of replacements for a large
percentage of
>  the crews, in the long run it is still faster and cheaper than
rebuilding
> a  new fleet.  While in gameplay you might be switching them between
> missions,  it seems an even more attractive option for
campaign/background
> flavor  justification.

So in a campaign game you could say it takes X turns to swap a module.
Sounds good to me.

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