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Re: StanFlex vs OUDF

From: "Brian Bilderback" <bbilderback@h...>
Date: Fri, 14 Dec 2001 12:27:36 -0800
Subject: Re: StanFlex vs OUDF

Roger wrote:

>I guess the way I would do it is staff 50% of my highly technical
>modules.  If you need more than that online you mix the new people
>in with those who are experienced.
>
>Others may argue with this, but it has been my experience that
>up to date training and experience is more important than any
>other piece of the equation.  Quality personnel keep trash gear
>working.  Quality personnel give the officers a chance to lead
>or even prop up poor officers so the job gets done.

One thing to consider with this whole set-up is that this may be used as
a 
long-term solution instead of a "Switch-em-every-mission" scenario.  A
ship 
may spend years NEVER having to switch from one duty to another.  But if

some day the balance of two ship missions for the same relative-sized
hulls 
goes from, say, 30-70 to 50-50, you don't have to mothball 20 of one
type 
and build 20 of another.  You just take 20, and switch out their
modules.  
While it may require the training of replacements for a large percentage
of 
the crews, in the long run it is still faster and cheaper than
rebuilding a 
new fleet.  While in gameplay you might be switching them between
missions, 
it seems an even more attractive option for campaign/background flavor 
justification.

Brian B2

"The Irish are the only race of people on Earth for which psychoanalysis
is 
of no use."

				 - S. Freud

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