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Points debate (Circular points?) was Re: grav

From: Glenn M Wilson <triphibious@j...>
Date: Tue, 20 Nov 2001 21:18:15 EST
Subject: Points debate (Circular points?) was Re: grav

How fitting that my e-mail should self-re-construct itself in time for a
message from Oerjan!

Much as I love DS2 I must admit the points system (which I use only to
tinker with a scenario) either should be dropped (My personal favorite)
or recreated.

Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com

On Mon, 19 Nov 2001 21:02:06 +0100 Oerjan Ohlson
<oerjan.ohlson@telia.com> writes:
>John Atkinson wrote:
>
>> >Both of these are IMO extremely dubious: the DS2
>> >points system is demonstrably broken in a number of other areas
>>
>>Really?  In what way--I've yet to find a truly bad area.
>
>Some examples:
>
>- Armour is much too cheap: the only reason not to have the maximum 
>possible amount ot armour is if you don't expect the vehicle to be 
>fired at 
>at all (in which case it shouldn't have *any* armour).
>
>- FCS for direct-fire weapons. For any given amount of points and no 
>matter 
>what direct-fire weapons you use, you're much better off buying 
>Superior 
>FCS than Enhanced or Basic; it is a huge boost in accuracy for a 
>rather 
>minor cost increase.
>
>- Stealth is badly overpriced. For any given amount of points, you're 
>better off - usually *much* better off - forgetting the Stealth and 
>simply 
>use the points you save to buy more combat vehicles.
>
>The reason to have a points system in DS2 is as an aid to balance 
>scenarios. This requires the points system to give *the same* bang per 
>buck 
>pretty much regardless of the designs... something the DS2 points 
>system 
>doesn't do.
>
>> >account, and none of these have anything to do with
>> >how expensive (in in-background money) the
>> >vehicle is to operate.
>>
>>Yeah, but it's what we got.
>
>My point was that IMO you don't even have that.
>
>Oerjan
>oerjan.ohlson@telia.com
>
>"Life is like a sewer.
>  What you get out of it, depends on what you put into it."
>-Hen3ry
>

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