Re: CNP and TTN (Was Hmmm.... Was Re: OK OK I Give! (Was Powers))
From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 06 Nov 2001 15:25:17 -0800
Subject: Re: CNP and TTN (Was Hmmm.... Was Re: OK OK I Give! (Was Powers))
As I said, it's space I'm most concerned about. How much FT potential
is
there in a 1-planet realm?
"The Irish are the only race of people on Earth for which psychoanalysis
is
of no use."
- S. Freud
>From: "Laserlight" <laserlight@quixnet.net>
>Reply-To: gzg-l@csua.berkeley.edu
>To: <gzg-l@csua.berkeley.edu>
>Subject: Re: CNP and TTN (Was Hmmm.... Was Re: OK OK I Give! (Was
Powers))
>Date: Tue, 6 Nov 2001 18:10:21 -0500
>
> > I'd like to have at least a couple of worlds, for playability (gives
>me more
> > places to stage battles and therefore games).
>
>Assuming you're not of the Star Wars "jungle planet/desert planet/ice
>planet" mindset, you will find that a habitable planet has plenty of
>variation for you to set battles. Within a couple of hours drive of
>my house I have ocean, bay, river, canal, marsh, swamp, wooded coastal
>plains, coastal farmland, hills, mountains and urban. Add in
>badlands, glaciers, fjords, sand dunes, stony deserts, jungle, rain
>forest, cloud forest, taiga, tundra, deep ocean, etc etc, and you've
>got plenty. If you want great variation, set one continent off by
>itself and give it a different color vegetation.
>
>
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