Re: SG Ops Level Game
From: "Laserlight" <laserlight@q...>
Date: Fri, 19 Oct 2001 20:57:58 -0400
Subject: Re: SG Ops Level Game
> Initial semi-thought-out half baked glimmering:
>
> Hordes of the Grunts
units would be companies, by the way
> Units have combat dice, die type based on their weapon class (eg
class
> 3 = d8 ). Separate ratings for anti-armor, anti-infantry, anti-air.
> DRM = quality (untrained = +1, elite = +5)
And defend with armor die + quality DRM.
> Roads are rated for supply (eg interstate can move 10 supply,
country
> back road can move 1), activations are based on whether you have
> supply or not.
This doesn't mean you'll have unlimited supply even if you're parked
in a harbor with a rail line and two autobahns. But it'll help. I