[SG] Heavy IAVR
From: "Thomas Barclay" <kaladorn@f...>
Date: Fri, 12 Oct 2001 02:35:31 -0400
Subject: [SG] Heavy IAVR
1) Oerjan has already convinced me IAVRs are
too weak (vs. how they perform in the real
world). In DS2 they would probably be entitled
to 2 or 3 chits, I believe we concluded. (Or
something like that, I may misremember).
2) A normal IAVR might make the case for D12
x 2* impact vs point targets, D8 vs. dispersed.
If it is an AT warhead, not the multipurpose one
the game seems to suggest.
3) I have old house Kurita 25mm (great figs)
and they have Recoilless Rifles (Medium
Antiarmour Weapons). I give them 2d8 (or, sinc
I have some, D16 Impact) and a D10 FP and
use 12" heavy weapons range bands (but they
don't multiply by target class).
Tomb.
-----------------------------------------------------------
Thomas Barclay
Instructor, CST 6304 (TCP/IP programming for the Internet)
kaladorn@fox.nstn.ca
http://fox.nstn.ca/~kaladorn/CST6304
http://stargrunt.ca/tb/CST6304