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RE: [DS] FMA DSII+

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 27 Sep 2001 09:28:59 -0400
Subject: RE: [DS] FMA DSII+

Thanks for the advice.

My first rule is to KEEP IT SIMPLE.

I know that I will never get a match for the odds of the 
chits with dice combinations. So my next step it to see
if one of the EASY methods comes closer to the chit
probabilities. If not then I will pick something easy 
and let it go. :-)

-----
Brian Bell
Integic (contracted with DSCC)
brian.bell@integic.com
brian.bell@dscc.dla.mil
614.692.4794 voice
614.623.1503 fax
-----

-----Original Message-----
From: Roger Books [mailto:books@jumpspace.net]
Sent: Thursday, September 27, 2001 09:25
To: gzg-l@csua.berkeley.edu
Subject: Re: [DS] FMA DSII+

On 27-Sep-01 at 09:13, Bell, Brian K (Contractor)
(Brian.Bell@dscc.dla.mil)
wrote: > Hmmm. May take longer than I thought.
> 
> It appears that there are almost 800 billion combinations for the chit
> pulls using various weapon size, validity, and target armor.
> 
> 1 Chit  7*5*119+
> 2 Chits 7*5*119*118+
> 3 Chits 7*5*119*118*117+
> 4 Chits 7*5*119*118*117*116+
> 5 Chits 7*5*119*118*117*116*115 =
> 773,804,775,065 combinations

You are running into what I would call a "Metarule".

Unless there was a statistical study made of weapons
fire on armour in order to set the number of chits
(which I doubt) this method of generating hits is
_arbitrary_.  It is what felt good to  John and his
playtesters.  It does not need to be exact, just 
close enough that gameplay "feels" similar.

Don't get so involved in the number crunching that 
you lose sight of this.

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