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Re: [SG]Unit Integrity

From: Glenn M Wilson <triphibious@j...>
Date: Fri, 21 Sep 2001 20:19:13 EDT
Subject: Re: [SG]Unit Integrity

Did you know this arrived x3?  Just wondering why...

Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com

On Thu, 20 Sep 2001 22:17:39 -0400 Allan Goodall <awg@sympatico.ca>
writes:
>On Thu, 20 Sep 2001 15:31:49 -0600, "mrUseless" <mruseless@home.com> 
>wrote:
>
>><ruleslawyer>The rules clearly and unambiguously state that "...the 
>unit is
>>Disorganised; on its next activation, the first action by its leader 
>must be
>>a Reorganise action IN WHICH the player must move any 
>out-of-integrity
>>figures by the minimum necessary distances to regain integrity."
>>
>>Therefore, getting back into integrity takes only ONE action, not TWO
>>(assuming your soldiers aren't too far away from each 
>other)</ruleslawyer>
>
>Eric, that's true. I didn't have my rulebook with me when I answered 
>before.
>
>This is one of the few rules in SG2 that I don't know off the top of 
>my head.
>I've very, very rarely had units go out of integrity. There's usually 
>very
>little reason not to keep the figures tight together... unless you're 
>facing
>artillery, and I don't usually use a lot of artillery. That's 
>changing,
>though, as my last scenario used it to good effect.
>
>
>Allan Goodall			awg@sympatico.ca
>Goodall's Grotto:  http://www.vex.net/~agoodall
>
>"Now, see, if you combine different colours of light,
> you get white! Try that with Play-Doh and you get
> brown! How come?" - Alan Moore & Kevin Nolan, 
>   "Jack B. Quick, Boy Inventor"

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