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Dirtside FMA rules?

From: -MWS- <mshurtleff1@q...>
Date: Mon, 17 Sep 2001 11:48:37 -0700
Subject: Dirtside FMA rules?

Greetings, folks!

I'm looking at starting up a little Dirtside gaming, after being
primarily 
a Starship Jockey.  However, I really dislike chit drawing as a combat 
resolution mechanism, and I'm also looking for a bit of Ogre crossover
that 
gets more of a feel of the old SJ game, without descending to the base 
simplicity of the Ogre game's mechanics.

I've looked over Brian's Dirtside FMA conversion rules, and really like
the 
core concept (I also play Heavy Gear and a little Stargrunt now & then,
so 
I'm very enthusiastic about Opposed Die Rolling as a combat resolution 
mechanism).

What I would like to know who else has playtested them and what the
results 
of the playtest sessions were.	Also, how does the FMA die rolling
affect 
the point cost of the DS VCS?

Opinions, please?  TIA!

============================================================
Mark W Shurtleff
     aka "Togashi Gaijin" on the Clan War ML
     aka "Hauptman" on the GZG and Heavy Gear ML
email: hauptman@sfcmd.com     homepage: http://www.sfcmd.com


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