Re: Campaigns
From: "Laserlight" <laserlight@q...>
Date: Fri, 24 Aug 2001 08:14:42 -0400
Subject: Re: Campaigns
> That's why you'd want to limit this special processing
> to two or three classes you were going to build a
> lot of.
So you'd say :
Prototype ship, any class = x3 normal cost and time (keeps players
from continually designing the "ship of the month")
Factory tooling = x10 ship cost, allows ships in this class to be
built at -10% cost/time. Can be bought multiple times (eg pay 5000NPV
and you can built 100NPV frigates at a real cost of 50NPV).
> savings in Liberties was cutting corners. But you
> are right, a lot of the savings was modular
> construction.
Which means part of the construction time wasn't in the yards, it was
back in the prefab shops, so they weren't really building ships in 4
days. Still, yard time is expensive and prefab is easier to set up
than building new slips.