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Re: Campaign

From: "Chris DeBoe" <LASERLIGHT@Q...>
Date: Wed, 22 Aug 2001 14:58:13 -0400
Subject: Re: Campaign

> With a 1 turn = 1 week scale, I would think that a decent shipyard
> could churn out 100 MUCr. of work on any 1 ship (though it could work
> on more than 1 ship concurrently) per week.
>
> Your average CH would take approx. 25-30 weeks to complete, while
> destroyers could be produced at a ship per 3 months or so...

That feels about right.  Can speed up production +50% (max 100%) for
100% of
base NPV.
So a 120NPV DD would build in 12 weeks at normal cost, 8 weeks at 240
NPV,
or 6 weeks at 360 NPV.

> I'm not sure about that. It's still MOST advantageous to have
> everything in one place

That depends on how much more efficient it is to eg mine minerals from
asteroids vs habitable planets.

> Likewise, abstract MUCr. makes trade simpler to manage. All you have
> to do to encourage trade is to make income and production facilities
> unequal. For example: a system with shipyards will almost certainly
> need to import MUCr. in order to keep production at max capacity.
> OTOH, a core system with high income and little production will, by
> necessity, need to export MUCr.

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