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Re: FT Taskforce and Fleet Actions

From: Donald Hosford <Hosford.Donald@a...>
Date: Sat, 11 Aug 2001 03:32:16 -0400
Subject: Re: FT Taskforce and Fleet Actions

Sounds like you have a simple workable system there...

Donald Hosford

Jerry Cantrill wrote:

> My time of 2.13 yrs per turn was without FTL jumps. But with them you
> don't need a straight hex grid to represent a solar system. Since the
> distance a ship can (safely) jump increases as it moves away from the
> star, and the distance between the orbits of the planets also
increases
> as one gets farther away from the star. The star/planets system could
be
> represented by concentric range bands of maybe 1MU = 1Jump, the
distance
> of a (safe) FTL Jump at that orbital band whether it has a planet or
> not.
> The farther planets distances apart could be reduced this way as you
> will probably be jumping to something and not to the empty space
> between. Each 1 Day turn you move 1 MU from band to band or along the
> current band. Or if a military fleet was in a hurry, they could move 4
> MU (1 jump every 6 hours). Note my use of safe jump, if you wanted to
> push it, allow longer jump movements with a penalty of risk of misjump
> similar to how FT2 described FTL entry.


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