Re: FT Taskforce and Fleet Actions
From: Jerry Cantrill <jwcantrill@e...>
Date: Sat, 11 Aug 2001 03:14:33 -0400
Subject: Re: FT Taskforce and Fleet Actions
My time of 2.13 yrs per turn was without FTL jumps. But with them you
don't need a straight hex grid to represent a solar system. Since the
distance a ship can (safely) jump increases as it moves away from the
star, and the distance between the orbits of the planets also increases
as one gets farther away from the star. The star/planets system could be
represented by concentric range bands of maybe 1MU = 1Jump, the distance
of a (safe) FTL Jump at that orbital band whether it has a planet or
not.
The farther planets distances apart could be reduced this way as you
will probably be jumping to something and not to the empty space
between. Each 1 Day turn you move 1 MU from band to band or along the
current band. Or if a military fleet was in a hurry, they could move 4
MU (1 jump every 6 hours). Note my use of safe jump, if you wanted to
push it, allow longer jump movements with a penalty of risk of misjump
similar to how FT2 described FTL entry.