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RE:[DS2] Multiple and Mixed weapons turrets

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 19 Jul 2001 11:20:07 -0400
Subject: RE:[DS2] Multiple and Mixed weapons turrets

Reread the rules. It gives a MAXIMUM, not MINIMUM, range. So the MDC/5
could
be used down to 1" or less.

Since no dice are thrown (only chit pulls), and the number of chits and
validity do not change over that distance, it makes no difference how
close
they are.

---
Brian Bell
bbell1@insight.rr.com
ICQ: 12848051
AIM: Rlyehable
YIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
---


-----Original Message-----
From: Glenn M Wilson [mailto:triphibious@juno.com]
Sent: Thursday, July 19, 2001 10:48 AM
To: rmgill@mindspring.com
Cc: gzg-l@csua.berkeley.edu
Subject: Re: Multiple and Mixed weapons turrets

[snip]

But the issue of the 'either or' use of main gun /or/ APSW still
remains.

Page 28 "Direct Fire" has each element of a firing unit choosing one
target (and FWIW, I assume that means the dismounted Infantry *or* their
supporting APC's/IFV's) [Only SLAM's can target - indirectly at
medium/long range - surrounding units] but not both.)  Pg 35
specifically
states firing an APSW at infantry from a vehicle eliminates the use of
it's main gun.	In light of DFFG/HEL/RFAC/MDC/HVC/SLAM (at close range
only) CAN target infantry separately  [page 36] there is an interesting
anomaly - HEL's get 36" at 2 dice,  RFAC/MDC/HVC at medium range (Varies
from 8" for DFFG/1 to 48" for MDC/5) for 2 dice,  DFFG with three dice
at
Medium Range (Varies from 8" to 24"), SLAM's target at 12" (3 to 5 dice)

and APSW 12" with 3 dice.  So, a Tank with an MDC/5 can fire at 12.1" to
48" with it's main gun and get two dice but when the target gets within
12" the main gun is locked out (Geneva Conventions 2?) and only the APSW
works?	That doesn't fit with current real world practice - Back to
Zumbro's book for example.  I think that needs some re-thinking but I'll
cover it with a house rule for my games.

[snip]

Gracias,
Glenn/Triphibious


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