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Re: Why superships cost more per mass

From: Samuel Reynolds <sam@s...>
Date: Fri, 29 Jun 2001 07:59:14 -0600
Subject: Re: Why superships cost more per mass

>Plus what makes you think FT ships are constructed
>with a big workforce? Even now robots almost
>completely
>construct some cars and computers, maybe the shipyards
>are highly automated. So managing a big workforce may
>not be a problem. 

That's fine, if you're building 10,000+ of the same
model. You can work out the bugs (logical, mechanical,
and process) in your assembly program on the first
100 to 500 units, just like the auto companies do.
But if you only build 30 vessels in the same class,
with 60 customizations (giving 17 configurations),
you'll still be debugging the process when you
finish the last unit.

- Sam
____________________________________________________________
Samuel Reynolds
Armageddon Outfitter: http://spinwardstars.com/ao/
Full Thrust at Spinward Stars: http://spinwardstars.com/ft/
Gamer's Gallery at Spinward Stars: http://spinwardstars.com/ggallery/


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