Re: Super-Duper Sensor System
From: Ryan M Gill <rmgill@m...>
Date: Tue, 26 Jun 2001 12:58:39 -0400
Subject: Re: Super-Duper Sensor System
At 4:34 PM +0100 6/26/01, Michael Robert Blair wrote:
>It would be easy to put a ships signature value on its
>SDD.
Aye. Extend FMA into it. FMA is Great!
>Would a ships signature increase as it took damage? So
>at the end of the damage rows there might be a series
>of different signature values.
Drop the die type for every thresh hold? If you are already at D4,
then go up a die type on the sensor players die?
>Missiles would not attack the closest ship but instead
>the largest signature within range - so sacrificial
>escorts would need a 'blip enhance' system like the
>Falklands helios.
Weasel boats!
>
>This also suggest a series of sneaky manoeuvres -
>artificially boosting a ships signature to fool an
>enemy - like a submarine releasing oil and debris.
>Amusing but better suited to a novel or RPG rather
>than FT.
Weasel boats and dummy bogeys. A cluster of frigates and bogeys
coming in on one side a system to spoof the system defenders to the
other side while the real task force comes in to pulverize the ship
yard and staging areas....
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