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RE: [FT]Sensors and Sensibility[LONG]

From: David Griffin <carbon_dragon@y...>
Date: Tue, 26 Jun 2001 07:31:39 -0700 (PDT)
Subject: RE: [FT]Sensors and Sensibility[LONG]

In this kind of scenario, you'd probably actually
want ... gulp... scouts? Basically expendable ships
who could go see what those bogeys were so they
could be engaged?

I wonder too given the invulnerability of fighters
to anything but other fighters or Kra'vak scatterguns
(until they attack) whether they wouldn't be the right
vehicle for sensor scouts. They could be fitted with
sensors instead of guns and scout ahead of the fleet.
Could explain why some SDNs have 1 fighter squadron
(not much good on the attack, but great for scouting
because they can get there fast and can't be shot
down).

--- "Bell, Brian K (Contractor)"
<Brian.Bell@dscc.dla.mil> wrote:
> Yep. Interesting scenarios.
> Sector is under "radio silence" and "quiet mode". 
> 
> You don't know if they are friendlies getting close
> enough for
> point-to-point communications or if they are a group
> of stingships closing
> in for the kill.
> 
> 
> -----
> Brian Bell
> -----
> 
> 
> > -----Original Message-----
> > From:	Derk Groeneveld [SMTP:derk@cistron.nl]
> > Sent:	Tuesday, June 26, 2001 10:02 AM
> > To: 'gzg-l@csua.berkeley.edu'
> > Subject:	RE: [FT]Sensors and Sensibility[LONG]
> > 
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> > 
> > 
> > 
> > On Tue, 26 Jun 2001, Bell, Brian K (Contractor)
> wrote:
> > 
> > > You misunderstood my point.
> > > 
> > > Komorov or other ship with weapon range in
> excess of 36 trying to
> > identify a
> > > group of mass 18 Minerva FFs at a range of 48
> (FF are thrusting 1, but
> > > giving out signals as ). Passive identification
> range is 36" (OK
> > 36.018"),
> > > so it is out of range. So the Komorov turns on
> active sensors, but
> > active
> > > sensor identification is only 36". Should the
> Komorov blast the unknown
> > > blips within its weapons range or wait until
> they get to 36".
> > 
> > Tough choice to make.
> >  
> > > If identificaiton is based on 36mu, a ship with
> a class-4 beam (or
> > > equivilent) would be shooting at an unidentified
> target at its long
> > range.
> > 
> > Or at a target that si ASSUMED hostile, e.g. not
> sticking to regular
> > shipping routes, in prohibited air space, etc.
> >  
> > > Thus the suggestion for the change that a ship
> with weapons that reach
> > > further than 36mu have thier sensor
> identification based on the maximum
> > > range of thier longest range weapon. So the
> Komorov could identify
> > anything
> > > within weapons range.
> > 
> > Personally, I have no problem with some of the
> really long range weapons
> > outranging the Identification range. Makes for
> some interesting scenarios
> > (Sir, the bogeys are in engagement range, should I
> open fire? - Wait for
> > id - But sir...)...
> > 
> > This would allow for some variety in game play
> that could be interesting? 
> > 
> > Especially since the opposing player has to elect
> to almost coast in to
> > get this advantage, I don't mind much at all. One
> serious bout of thrust
> > and he'd be identified.
> > 
> > Mind you, I'm not thinking competitive n points
> battles here. Mainly
> > thinking scenarios.
> > 
> > Cheers,
> > 
> >    Derk
> > -----BEGIN PGP SIGNATURE-----
> > Version: GnuPG v1.0.6 (GNU/Linux)
> > Comment: Made with pgp4pine
> > 
> >
>
iD8DBQE7OJX8JXH58oo6ncURAlICAKCT4g7l+m46W46nUIJPMx23EZq5hgCfZg7V
> > e2HyA5sYaPQG1J4BhCYBHjo=
> > =OofE
> > -----END PGP SIGNATURE-----

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