RE: [FT]Sensors and Sensibility[LONG]
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Tue, 26 Jun 2001 10:14:59 -0400
Subject: RE: [FT]Sensors and Sensibility[LONG]
Yep. Interesting scenarios.
Sector is under "radio silence" and "quiet mode".
You don't know if they are friendlies getting close enough for
point-to-point communications or if they are a group of stingships
closing
in for the kill.
-----
Brian Bell
-----
> -----Original Message-----
> From: Derk Groeneveld [SMTP:derk@cistron.nl]
> Sent: Tuesday, June 26, 2001 10:02 AM
> To: 'gzg-l@csua.berkeley.edu'
> Subject: RE: [FT]Sensors and Sensibility[LONG]
>
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>
>
> On Tue, 26 Jun 2001, Bell, Brian K (Contractor) wrote:
>
> > You misunderstood my point.
> >
> > Komorov or other ship with weapon range in excess of 36 trying to
> identify a
> > group of mass 18 Minerva FFs at a range of 48 (FF are thrusting 1,
but
> > giving out signals as ). Passive identification range is 36" (OK
> 36.018"),
> > so it is out of range. So the Komorov turns on active sensors, but
> active
> > sensor identification is only 36". Should the Komorov blast the
unknown
> > blips within its weapons range or wait until they get to 36".
>
> Tough choice to make.
>
> > If identificaiton is based on 36mu, a ship with a class-4 beam (or
> > equivilent) would be shooting at an unidentified target at its long
> range.
>
> Or at a target that si ASSUMED hostile, e.g. not sticking to regular
> shipping routes, in prohibited air space, etc.
>
> > Thus the suggestion for the change that a ship with weapons that
reach
> > further than 36mu have thier sensor identification based on the
maximum
> > range of thier longest range weapon. So the Komorov could identify
> anything
> > within weapons range.
>
> Personally, I have no problem with some of the really long range
weapons
> outranging the Identification range. Makes for some interesting
scenarios
> (Sir, the bogeys are in engagement range, should I open fire? - Wait
for
> id - But sir...)...
>
> This would allow for some variety in game play that could be
interesting?
>
> Especially since the opposing player has to elect to almost coast in
to
> get this advantage, I don't mind much at all. One serious bout of
thrust
> and he'd be identified.
>
> Mind you, I'm not thinking competitive n points battles here. Mainly
> thinking scenarios.
>
> Cheers,
>
> Derk
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