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Re: Sa'Vasku Weapons of the Day

From: Charles Taylor <charles.taylor@c...>
Date: Mon, 25 Jun 2001 21:44:26 +0100
Subject: Re: Sa'Vasku Weapons of the Day

In message <3B361A81.F3851A9E@spikyfishthing.com>
	  Jaime Tiampo <fugu@spikyfishthing.com> wrote:

> Charles Taylor wrote:
> 
> > Well, something like this has already been suggested and discussed
some
> > time ago, have a search of the archive with 'bjorg assimilation
pods'
> > Probably worth taking a look at some of the alternate boarding party
> > rules out there as well.
> 
> I know. I'm the one that created them. At the time though we never
came
> to any consensus and I dropped it till I could work something that
> wasn't too powerful but still simple. This is a rework.
Guess _I_ should have checked the archives :-|
>  
> > >
> > > Deployable Armour:
> > >
> > > Mass: 5% of total mass minimum 2 mass.
> > > Cost: Mass x 6
> > > Energy: Mass x 1 from D pool
> 
> > PSB question - what does this represent - I have an image of an SV
ship
> > with a layer of armour _crawling_ over its surface (like a big slug)
:-)
> 
[snip]
> 
> What I invision for the S is ridges that run along the ships that are
> the generators. When powered they create a solid field in between
them.
> It's like shutters closing on a window. Since the field is solid nodes
> can't rotate and weapons would only be able to fire in their "straight
> ahead" direction.
> 
> Jaime

Sounds interesting - but I still like my slug concept :-)

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