Re: Small Ships--Why?
From: "Peter C" <petrov_101@h...>
Date: Fri, 22 Jun 2001 17:24:06 -0000
Subject: Re: Small Ships--Why?
I should point out that this house rule was written for FT2. Have not
tried
using it in FB.
Pete :)
>From: Oerjan Ohlson <oerjan.ohlson@telia.com>
>Reply-To: gzg-l@csua.berkeley.edu
>To: gzg-l@csua.berkeley.edu
>Subject: Re: Small Ships--Why?
>Date: Fri, 22 Jun 2001 19:20:42 +0200
>
>Peter C. wrote:
>
>>I added a house rule that extends the lifespan of "high-thrust" ships.
>>
>> Thrust 6-7 ships are more difficult to hit.
>> Attacker receives a -1 penalty to die roll.
>>
>> Thrust 8 ships are really difficult to hit.
>> Attacker receives a -2 penalty to die roll.
>>
>> Note: A roll of a 6 ALWAYS hits.
>>
>>I've been playing with this house rule for years and it seems to do
the
>>trick.
>
>My Survivor fleet would love those house rules. Their slowest ships are
the
>dreadnoughts and bigger, at a measly thrust 6... most of the ships are
>thrust-8 or -10.
>
>FWIW, a -1 to a beam die roll gives the same effect as a level-2
screen; -2
>is equivalent to the level-3 screens in FT2. Quite impressive, really.
>
>Regards,
>
>Oerjan
>
>oerjan.ohlson@telia.com
>
>"Life is like a sewer.
> What you get out of it, depends on what you put into it."
>-Hen3ry
>
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