Prev: [FT] AI fighters? was: [OT] Unpredictable AI Next: [FT] Traveller Fighter Groups

RE: [OT] Unpredictable AI

From: David Griffin <carbon_dragon@y...>
Date: Thu, 21 Jun 2001 10:36:36 -0700 (PDT)
Subject: RE: [OT] Unpredictable AI


--- "Bell, Brian K (Contractor)"
<Brian.Bell@dscc.dla.mil> wrote:
...
> Yes you are correct (although, I missed it in the
> rules).
> 
> However, SV pay for the priviledge in 4 ways:
> 1) They have to pay biomass (hull) to make them.
> 2) They have to spend energy to grow them
> 3) They have a slower turn arround time for rearming
> (land, absorb,  grow,
> launch takes 4 turns)
> 4) They have no specialized fighters (interceptor,
> hvy, etc.) or Ace
> fighters.

The biomass is a real disadvantage, but you tend to
launch fighters well before coming into range so I
don't think the energy represents much of a real
disadvantage. Also, the number of times in a game
a fighter has had the chance to rearm has been low
(though I've seen it happen several times) so that's
not a *major* downside either. To balance that, they
can reabsorb the biomass and guaranteed grow a new
fighter, whereas a regular fighter has to roll to 
see if he can be relaunched at all. Roll the wrong
thing and the whole squadron is grounded for the
duration of the scenario. And even if you do relaunch,
an understrength squadron will be more subject to
morale rolls once they get hit again. The Sv's can
spend a little more biomass and fill the squadron
out again (if they HAVE the biomass).

Not having special fighters IS a disadvantage, but
Savasku can usually field more fighters for
a single point level, so it's not such an issue
in my mind. My group has never to my knowledge played
the ace/turkey rule, though we've talked about it.

So, I kind of think in practice that the Sv have the
sweeter end of the stick.

__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail


Prev: [FT] AI fighters? was: [OT] Unpredictable AI Next: [FT] Traveller Fighter Groups