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Re: Limited AAR for FT at BenCon in Denver

From: David Griffin <carbon_dragon@y...>
Date: Mon, 11 Jun 2001 12:39:28 -0700 (PDT)
Subject: Re: Limited AAR for FT at BenCon in Denver


--- Mike Stanczyk <stanczyk@pcisys.net> wrote:
> Got to play Full Thrust at BenCon in Denver.	This
> is only a limited after
> action report ...

> Having to fight system defense boats is no fun when
> you're at equal points.
> Both sides may have had 2400 points but since I had
> to pay for FTL and they
> didn't I feel that this was unbalanced.  After this
> game, I wouldn't attack
> this system without at least a 3000 point fleet.
> ...

When I first read this, I thought the defenders
were probably in trouble. It always seems harder
to me to defend something, than to attack it. The
defender tends to get pinned to the objective while
the attackers have more flexibility. This is 
especially true if the attackers need only get
some ordinance or a few ships past the defenders
to achieve the objective. 

On the ground (I don't often play ground games)
they tell me the defender has a big advantage
due to his ability to dig in. This doesn't seem
to be a factor here unless they had minefields
and hidden movement (hiding behind asteroids?).

I can see how FTL costs would give them some
advantage like you say. The scenario looks like
it would need careful design. I'd try doing the
scenario and then switching sides to get a better
idea of how achievable the attacker goals were.

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