Re: [FT] Proposal - Weapons Design System Concept
From: Charles Taylor <charles.taylor@c...>
Date: Sun, 10 Jun 2001 00:20:56 +0100
Subject: Re: [FT] Proposal - Weapons Design System Concept
In message <5.1.0.14.1.20010604203546.009e8710@m1.853.telia.com>
Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:
[snip]
>
> >What should the total cost reduction be if the range is halved? my
> >calculations indicate something like x0.3 - which looks a little low
> >IMHO.
>
> If the range is reduced to 2/3, the total cost should be halved
Ok, looks like what I calculated as well.
[snip]
>
> > > >Reduce MASS but increase COST (Miniaturisation - a form of this
is
> > > >already in the WDA)
> > >
> > > and
> > >
> > > >Increase MASS and reduce COST (Maximalisation, also in the WDA)
> > >
> > > The total cost of the system should be kept as close to constant
as
> > possible.
> >
> >Err...could you re-phrase that - I'm not sure I understood.
>
> Each system has a Mass, a Cost/Mass ratio, and a total cost which
depends
> both on the Mass and the Cost/Mass ratio (as defined in the previous
post).
> If you don't change the system's capabilities, the total cost should
remain
> unchanged. Therefore, if you change the Mass, you should also change
the
> Cost/Mass ratio in such a way that the total cost does not change when
you
> change the Mass.
>
> In practise it is very rarely possible to get exactly the same total
cost
> when you change the Mass and Cost/Mass ratio, but you can usually get
close.
I think that is what I though you meant - makes sense.
[snip]
> > >
> > > >Unpowered - other systems cannot be used on the same turn that
this
> > > >system is used (tricky to work out - getting into B5wars
territory)
> >
> >I just use the Sa'Vas'Ku rules for this one :-)
Well, I wasn't even going to go near the SV for now :-)
[snip]
Charles
--