Re: Kinetic Shields
From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Fri, 8 Jun 2001 07:02:26 -0400
Subject: Re: Kinetic Shields
- --- Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:
...
>> There is an alternative, fairly simple solution to
>> your dilemma: If the
>> shields in your chosen genre stops all types of
>> weapons, then don't use
>> FT's screen-skipping weapons. Not all genres have
>> all weapon types, after all.
From: David Griffin <carbon_dragon@yahoo.com>
>But Star Trek does. Granted pulse torpedoes
>make weak photon torpedoes, even weaker
>quantum torpedoes and very weak transphasic
>torpedoes, but they're a step in the right
>direction.
Beg to differ. Shields in Trek are proof vs. All damage until they go
out.
Screen skipping weapons in Trek are technobabble-of-the-week plot
devices,
and inherently unbalancing in game translation terms.
If you happen to translate pulsetorps as Photon torps then Q-torps and
'transpahsics' (eeeeeeewwwww, what a name) torps are also inherently
unbalancing, as they are supposed to _represent_ unbalancing tech
advances.
Noam