Re: FT: Marine carriers?
From: Ryan Gill <rmgill@m...>
Date: Thu, 7 Jun 2001 11:01:17 -0400
Subject: Re: FT: Marine carriers?
At 10:36 AM +0200 6/7/01, Derk Groeneveld wrote:
>Nw, I'm using NAC for my SG games, but can't say I much like the NAC
>designs for FT much; the bridges (?) extended on long necks strike me
as
>too StarTrek, and I can't imagine why anyone'd build a spaceship with
such
>an obvious structural problem-waiting-to-happen. (Correct me if there
is a
>very good reason for the long necks; i'm mildly curious)
I see the design as offering optimum fields of fire for the weapon
and sensor arrays. A heavily armoured neck is very hard to hit
compared to the rest of the vessel and probably ends up being just as
resilient.
Coincidentally, I have a easy conversion for making a Gator Carrier. You
need:
an Inflexible CVL
a Bridge and neck section (I end up calling these spades) from a
Vandenberg
a wings and things small wing (the one without the weapons arrays and
with the underside spinal truss...)
Assemble the CVL as normal sans the flight deck. (you're operating
small shuttles and larger LSU (Landing Shuttle Utilitys size 5) for
getting troops down in either tactical form.
Attach the neck section of the spade to the Port side upper hull
section on the beveled corner.
Undercut the wing projection with a cut out in its base (note the
lines that run along its length) so it has better fit against the
front of the right side of the launch bay. This gives you a launch
rail for the fighter group that supports the assault operation and
gives your close air support marines a place to launch.
I run the mass close to the same as an Inflexible, and end up with a
good sized assault group. So far I've built three of these...
Hope you like ASCI art...
|---------\ __ _--__
| \ |_ __- <-- attached and bent strut
spade
-----------------------------\/ --
| |
| |
| |
| |
| |----------
| | __| <-- ground attack fighter
| |___----- flight deck
-----------------------------/
| /__
|---------/
>I like the looks of the NSL and FSE ships. Is it remotely possible to
use
>either and 'pretend' they're canon NAC with NAC specs or would this be
>ludicrous? (I'm not too bothered here, I wouldn't much mind using the
>stats for the FSE designs or NSL designs)
That will confuse your opponents...
>
>I haven't played FT and only have the basic rules. So I'm curious if
>either NAC, NSL or FSE has very significant disadvantages to be aware
of?
Depends on your play doctrine. NAC seems to have the most well
rounded ships. Generally fast, well armed, and defended. NSL are
amazingly slow and ponderous.
FSE are faster than the NSL and on par with the NAC (BDNs and SDNs
excepted generally) but rely on ordinance armament, they have lots of
throw weight and then run dry and have to run. I'd hate to have to
press home a long term battle with FSE ships....
>And now, back to the topic of the post... Are there any ship designs
that
>are specifically designed as marine interface operation ships? I'm
>thinking support for landing operations, orbital fire support etc? Mmm.
>What's the largest class of ship that can do atmospherical maneuvering?
What you choose to pay for. I figure you don't want to go over some
nebulous number. Though I've begun to think that for truely effective
amphib operations you're going to need landing ships that can get
down to off load the really heavy stuff. Something akin to the LSTs.
The Shuttles that GZG makes (they have wings and some smallish fin
like projections) would make good landing ships. Obviously these go
in after the theatre air defense environment has been dealt with.
--
- Ryan Montieth Gill DoD# 0780 (Smug #1) / AMA / SOHC -
- ryan.gill@SPAMturner.com I speak not for CNN, nor they for me -
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- '85 Honda CB700S - '72 Honda CB750K - '76 Chevy MonteCarlo -