RE: [SG2] small squad/fireteam thought
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 7 Jun 2001 06:38:48 -0400
Subject: RE: [SG2] small squad/fireteam thought
Tomb,
By QUALITY inches, you mean 1 range band, correct?
Elite: 12"
Veteran: 10"
Regular: 8"
Green: 6"
Untrained: 4"
-----
Brian Bell
-----
> -----Original Message-----
> From: Thomas Barclay [SMTP:kaladorn@fox.nstn.ca]
> Sent: Wednesday, June 06, 2001 11:19 PM
> To: gzg-l@csua.berkeley.edu
> Subject: [SG2] small squad/fireteam thought
>
> Squads are 8 man. But they often manouvre as
> 4. It gives much more flexibility to have two
> small squads, but they really are the same
> entity.
>
> Idea:
> Squad of 8, broken into 2 fireteams of 4. Two
> actions each (as one activation). Get one
> leadership/quality counter and one morale
> counter. Casualties or other events to either
> affects morale of the whole (consequently they
> test as one - suppressing one might cause a
> test for the unit though it may not suppress the
> other half thus it can still act after surviving the
> test). Fireteams must stay inside QUALITY
> inches of each other or they are disorganized
> and must reorg.
>
> This sort of represents a combination of the
> freedom of movement shared by actual
> fireteams in a well trained force with the fact
> that the morale really should account for the
> fact they ARE still part of the same squad who
> spends time and endures danger together.
>
> An activation passed from higher command can
> 1) activate one fireteam for two actions
> 2) activate the other fireteam for two actions
> or
> 3) activate each fireteam for one more action
>
> For your consideration. I think I'm gonna try
> this next time I play.
>
> Tomb Raider