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RE: [SG2] small squad/fireteam thought

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 7 Jun 2001 06:38:48 -0400
Subject: RE: [SG2] small squad/fireteam thought

Tomb,
By QUALITY inches, you mean 1 range band, correct?
 Elite:    12"
 Veteran:  10"
 Regular:   8"
 Green:     6"
 Untrained: 4"

-----
Brian Bell
-----

> -----Original Message-----
> From: Thomas Barclay [SMTP:kaladorn@fox.nstn.ca]
> Sent: Wednesday, June 06, 2001 11:19 PM
> To:	gzg-l@csua.berkeley.edu
> Subject:	[SG2] small squad/fireteam thought
> 
> Squads are 8 man. But they often manouvre as 
> 4. It gives much more flexibility to have two 
> small squads, but they really are the same 
> entity. 
> 
> Idea:
> Squad of 8, broken into 2 fireteams of 4. Two 
> actions each (as one activation). Get one 
> leadership/quality counter and one morale 
> counter. Casualties or other events to either 
> affects morale of the whole (consequently they 
> test as one - suppressing one might cause a 
> test for the unit though it may not suppress the 
> other half thus it can still act after surviving the 
> test). Fireteams must stay inside QUALITY 
> inches of each other or they are disorganized 
> and must reorg. 
> 
> This sort of represents a combination of the 
> freedom of movement shared by actual 
> fireteams in a well trained force with the fact 
> that the morale really should account for the 
> fact they ARE still part of the same squad who 
> spends time and endures danger together. 
> 
> An activation passed from  higher command can
> 1) activate one fireteam for two actions
> 2) activate the other fireteam for two actions
> or
> 3) activate each fireteam for one more action
> 
> For your consideration. I think I'm gonna try 
> this next time I play. 
> 
> Tomb Raider


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