Prev: Re: FT-Fighters and launch bays Next: Re: [FT] Scale in Full Thrust

Re: [FT] WotW #10 Damage Shields (Was Real Shields) (long)

From: David Griffin <carbon_dragon@y...>
Date: Wed, 6 Jun 2001 11:12:11 -0700 (PDT)
Subject: Re: [FT] WotW #10 Damage Shields (Was Real Shields) (long)

This one sounds promising. I wonder if Jon is
going to include something like this in the
"official" next generation? It seems to me that
lots of genres would have shields of various
types, so it's not just Star Trek.

--- "Izenberg, Noam" <Noam.Izenberg@jhuapl.edu> wrote:
> In light of David Griffin's search for "Real
> Shields" and the petering out
> of WotW #9, Here's # 10 with Damage shields and
> their ilk:
> 
....
> Mass/Energy Shield (ME shield)
> 
> Trek type shield. System has emitters and 
> generators.  Generator costs 5%
> ship mass/level. 
> Emitters: 360 degree coverage  = 3 mass, 180 = 2
> mass,  60 = 1 mass. Cost
> 3/mass
> 
> Absorbs damage. Acts as screen against beam weapons
> (Screen level = shield
> level/2 round 
> down). Reduces other damage by shield level for each
> die of damage. Damage
> reduction is 
> for ship itself. Full damage is applied to the
> shield (e.g. a level 2 ME
> shield prevents a beam 
> roll of 4 from damaging the ship, but the shield
> counts as having taken that
> point of damage. 
> Similarly, a roll of 6 vs. this shield scores 2
> points to the hull and 2 vs.
> the shield total. If a 
> shield facing receives more damage than its level
> from a single source
> (weapon, not ship), 
> the emitter facing that direction makes a threshold
> check at current level.
> 

__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail - only $35 
a year!  http://personal.mail.yahoo.com/


Prev: Re: FT-Fighters and launch bays Next: Re: [FT] Scale in Full Thrust