RE: FT-Fighters and launch bays
From: stranger@c...
Date: Wed, 6 Jun 2001 12:18:22 -0500
Subject: RE: FT-Fighters and launch bays
> Me neither, but if the extremes are avoided,
> some intelligence as to what you're facing will
> go a long way. After all, MOST of the time you
> know something about your opponent. Is he
> a Cylon basestar with a slew of fighters or a
> Dominion fleet with none?
In most games this isn't a problem, because the genre determines the
limits.
However, if playing FT outside of any genre, then there are no known
limits,
since not even the enemy is known. I think in the end, the arguments
are still
pointing to the fact that FT games need to occur in some sort of a
genre, be it
a well known one like Trek, or the Tuffleyverse, or one made up by a
gaming
group.
For situations like the ConAm game, perhaps it is wisest to stick to
"official"
designs only. That way everyone has a frame of reference. Also, there
would
be no reason to place very strange contraints such as no fighters. The
game
would exist in a genre.
FT games played outside of any given background really do exist in a
vacuum, no
pun intended. I personally think teh argument over fighters (as well as
several other arguments I've seen) is settled in a large part by the
univers
being played in.
George