[SG] Reasonably balanced forces for quick games
From: Brian A Quirt <baqrt@m...>
Date: Wed, 6 Jun 2001 11:18:04 -0300 (ADT)
Subject: [SG] Reasonably balanced forces for quick games
I'm thinking of putting together a few Stargrunt 15mm forces
which I could take around for quick games (and use for
introductory 'meeting engagement' type games). Thus, I want a few
forces which are (at least mostly) balanced against each other, but
with different styles of play (and difficulty levels) which I can
slot in against one another. Note that one of the reasons the force
numbers are coming out the way they are is that I'm trying to build
slightly non-conventional forces out of the 15mm squad packs
available....
I haven't finalized on weapons/equipment yet, except as noted
briefly below (and what I have is tentative), so suggestions will be
appreciated there too....
So, here's my first draft. Comments appreciated:
NAC Fast Reaction Force
1 * PA Command Squad (4)
4 * PA Line Squad (5)
1 * PA Heavy Squad (6)
FSE Colonial Legionnaires Force
1 * Command Section (4)
3 * Line Squad w/ APC (7)
1 * Heavy Squad w/ APC (7)
UNSC Reaction Force
1 * Command Section (4)
4 * Line Squad (5)
1 * Heavy Squad (5)
1 * Heavy Weapons Team (2)
1 * Sniper (1)
NSL Grenadiers Platoon
1 * Command Squad (6)
3 * Line Squad (6)
1 * Heavy Squad (8)
1 * Powered Squad (6)
These forces may also be balanced somewhat by leadership/experience
levels. I haven't really thought about armaments, except that I'm
planning (if possible) to use mostly the example equipment from SG2.
The vehicles belonging to the FSE force will be intended to hold
the entire force, but I'm not sure who will be where. I may get a
vehicle just for the command section if it seems reasonable. I'm
currently envisioning a size 2 vehicle with light armour (maybe only
armour 1) and not much more than transport space and an APSW (in
Dirtside terms). The heavy weapon is likely to be a mounted machine
gun or equivalent, POSSIBLY an antivehicle weapon, but unlikely.
Thanks for reading,
-Brian Quirt