Re: [FT] Proposal - Weapons Design System Concept
From: Donald Hosford <Hosford.Donald@a...>
Date: Wed, 06 Jun 2001 03:11:44 -0400
Subject: Re: [FT] Proposal - Weapons Design System Concept
This is something that I have been tinkering with (off and on) for about
10
years now... (mostly off)
Weapon Point System
-- Allows the creation of weapons from the ground up. Not mods.
Pros:
-- Makes designing balanced weapons easy (or easier).
-- Uber weapons become huge/expensive.
-- Adding a tech level system becomes easy.
-- Makes compairing weapons easier.
Cons:
-- Figuring out all of the modifiers.
-- Desiding how to deal with the decimals.
-- Doesn't seem to handle missle type weapons well. (see below)
My basic formula:
-- Points = Weapon Range x Weapon Damage x Modifiers.
-- Size = Points / (divided by) Research level.
-- Cost = Size x 2 (I never got around to fixing this part. Should be
different
for different weapon types. Lasers one value, machine cannon
another,
ect.)
-- For damage tables, just average the damage done per table entry.
-- I tend to use the same Research Level for every weapon that a nation
has.
Various mods I have thought of:
-- Very fast weapons (fires two or more shots per turn.)
-- Very slow weapons (Fires every second or third, ect. turns.)
-- Single shot weapons. (one use and cross it off.)
-- Spherical effects. (Effects everything in a specified radius.)
Missles:
These systems don't seem to handle missle type weapons very well. (Or
any
multi-system weapon.)It doesn't reflect advances in engine tech, ect.
It
just costs
up the entire weapon. Everyone knows missles have several components.
I
tend
to just use a "micro-scale" ship construction system to build missles.
You
know,
decimals!
Campain Ideas:
-- Give each player the same weapon points budget. Let them design
their
entire weapon range...
Donald Hosford
Charles Taylor wrote:
> Ok, the WDA and all has got me thinking:
>
> How about a 'weapon design system' that takes the tried and tested
basic
> weapon systems (Beams, K-Guns, etc.) and allows them to be customised
> using a system of advantages and limitations (basic idea inspired by
> Hero system).
>
> For instance:
>
(snipped many interesting ideas)
>
> Well - anyone else think there is a use for this (once developed)?
>
> Charles
>
> --