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[SGII] Leader Loss above Squad Level

From: "bbell1@i..." <bbell1@insight.rr.com>
Date: Wed, 30 May 2001 11:20:27 -0400
Subject: [SGII] Leader Loss above Squad Level

Earlier there was discussion about the effects of the loss above Squad.

DS2 has rules for when the Command Unit is lost. Has anyone transfered
the use of this rule to SG2?

"If the overall COMMAND UNIT (or the designated COMMAND VEHICLE within
the Command Unit is destroyed or disabled, this causes serious
disruption in the player's entire force. All units under the player's
command immediately DROP ONE LEVEL OF CONFIDENCE, and for the remainder
of the CURRENT game turn no unit may be given a change of orders; in
other words, though units may continue with their current activities
they may NOT initiate any new offensives (if already advancing, they may
continue to do so, but if stationary and/or defending they may not
change to, say, advancing).
In the following Game Turn units may again act normally, as
comminications links are re-established through backup channels to
higher-level Command units off-table, the Confidence Level drops are,
however, permanent - without an on-table Command unit no attempts at
Rallying may be made." - p.24

I know that this is for the loss of the entire Command Unit, but could
also pertain to the loss of the leader in a command level above the
Squad level.

In SG terms, to represent the 'no change of action', perhaps each unit
under the leader that was lost should receive a suppression marker?
Represents spending time to acknowledge the change in command and
provide a situation update for the new leader. Chances are the new
leader was concentrating on different duties and would not have the "Big
Picture" that the leader needed.

--- 
Brian Bell
bbell1@insight.rr.com
http://www.ftsr.org/sg2/
---

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