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Re: Re: [FT] Can Extra Damage Control Parties be hit on Threshholds?

From: "stranger" <stranger@c...>
Date: Thu, 24 May 2001 17:08:57 -0400
Subject: Re: Re: [FT] Can Extra Damage Control Parties be hit on Threshholds?

For lack of any other information, I've been using the More Thrust
method
for purchasing extra DC parties.  If there is another method that is
more
than a house rule, I'm interested....

George

----- Original Message -----
From: <laserlight@quixnet.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, May 24, 2001 10:12 AM
Subject: RE: Re: [FT] Can Extra Damage Control Parties be hit on
Threshholds?

> No.  They're placed as usual on the hull-box track and you lose them
as
usual when you lose that hull box.
>
>
>
> Original Message:
> -----------------
> From: stranger stranger@cvn.net
> Date: Wed, 23 May 2001 21:56:59 -0400
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [FT] Can "Extra Damage Control Parties" be hit on
Threshholds?
>
>
>
> > Extra damage control parties are not officially
> > a part of the FB1 design system as far as I can tell.
> > However, if we decide to allow them to be added to
> > FB1 designs, are they hit on threshhold checks?
> >
>
> Yes.
>
> > Explain your reasoning. Thanks!
>
> I believe that's how it is in More Thrust.  At any rate, think of it
this
> way.	The other damage control teams are vulnerable because they're on
the
> damage boxes, the excess damage control party needs to be vulnerable
as
> well, and the only way is via risk from thresholds.  Also, if they
didn't
> take damage from thresholds, then you'd have a group of superhumans
(or
> whatever) that could not be harmed while their ship was blowing apart
around
> them!
>
> George
>
>
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