35th Rifle Batallion
From: "donald maddox" <dmaddox1@h...>
Date: Thu, 24 May 2001 15:47:24 -0500
Subject: 35th Rifle Batallion
Note: Hypothetical elements are in parenthesis.
Headquarters Detachment
No detail given
3xRifle Companies
Headquarters Detachment
Commander, Executive Officer, Company Sergeant, Clerk, 2xCommo
personnel, acquisitions clerk, 2xcooks
3xRifle Platoons
Platoon Headquarters
Platoon leader, Platoon Sergeant, (RTO)
2xSections
Squad Leader
5xRiflemen
88mm Recoiless Rifle gunner w/ SMG
AG w/ SMG and 20 88mm rounds
GPMG gunner
AG w/ SMG
3xLMG gunners
Mortar Platoon
3x105mm mortar (note: Frequently more were acquired)
Light Attack Company
Headquarters element
No details discussed, hypothetically 2-3 Cadillacs/Slicks
3xLight Attack Platoons
4xCadillacs mixed 30mm and 90mm. (Probably 1 90mm per platoon)
4xSlicks: 3xmachine gun slicks, 1xmortar slicks
Mortar Platoon
(3x)160mm Mortar "busses"
Reconaissance Platoon
No details given
Engineer Platoon
No details given--presumably same organization as infantry platoons
Transportation Platoon
No details given
Aviation Platoon
4xLight Transport VTOLs
The brigade organization given for the Suid-Afrika operations was as
follows:
HHC (including 4-man biochemical team)
3xRifle Batallions
1xLight Attack Batallion
Artillery Battery
Construction Engineer Company
Ground Attack squadron
'several' Heavy Transportation squadrons
Cadre for locally raised batallions
Police (Military, Civil, and Special)
The mission of Rifle batallions is essentially peacemaking: Imperial
planets whose corporate masters have lost control of the situation.
Their opposition is frequently guerilla or other irregular forces with
high motivation, but little training or heavy weapons. As such, this
organization is not very suitable for a Dirtside game.
>From a Stargrunt perspective, there are several notable traits.
The sections are large--13 man, larger than practically any organization
since the widespread adoption of automatic weapons. These squads have
no less than 4 sustained fire automatic weapons. The firepower dice is
d12, d10, 3xd8 (6 rifles, 1 GPMG, 3 LMGs) plus possibly the 88mm for
another d8. This is due to the need for extremely dispersed operations:
Frequently in the book, a single section holds a position (or attacks
it) by itself with minimal support.
Platoons have only 2 sections. This has reduced flexibility. Generally
this is compensated for by the extensive firepower of those sections.
The entire brigade is designed for ease of transportability across
interstellar space. Most of the troops travel in suspended animation,
and only the Heavy Transport VTOLs and mortar vehicles are larger than
size 2.
The batallion is extremely short on heavy anti-armor weapons, but most
opponents don't have any heavy armor. The 88mms are mostly used in
street-fighting to knock out positions in buildings.
Extensive use is made of prepared defenses, including a variety of
mines. In fact, one minefield has two layers. There is a top layer of
"pebble mines" (presumably scatterable surface-laid ones) and a buried
layer of mines which are inert until activated by radio signal.
The biochemical team has several tasks, including synthesizing skunk
musk (for riot control applications) and actually cooking a plague.
Postulated Vehicle Stats:
Slick:
Size 2
Armor 2
CFE
HiMob Wheeled
Extra APSW
Mortar Slick
Size 2
Armor 2
CFE
HiMob Wheeled
Light Artillery Piece Note: This is turret-mounted and used as a
direct fire weapon, not as an artillery piece.
Cadillac
Size 2
Armor 2
CFE
HiMob Wheeled
Superior FiCon
RFAC/2 or HVC/3 Turreted
Mortar Bus
Size 3
Armor 2
CFE
HiMob Wheeled
Medium Artillery Piece
Reference: A Small Colonial War, by Robert Frezza
http://www.amazon.com/exec/obidos/ASIN/0345362004/qid%3D990734290/104-13
55510-8471131
John M. Atkinson
posting from Don's account