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35th Rifle Batallion

From: "donald maddox" <dmaddox1@h...>
Date: Thu, 24 May 2001 15:47:24 -0500
Subject: 35th Rifle Batallion

Note:  Hypothetical elements are in parenthesis.

Headquarters Detachment
    No detail given

3xRifle Companies
    Headquarters Detachment
	Commander, Executive Officer, Company Sergeant, Clerk, 2xCommo
personnel, acquisitions clerk, 2xcooks
    3xRifle Platoons
	Platoon Headquarters
	    Platoon leader, Platoon Sergeant, (RTO)
	2xSections
	    Squad Leader 
	    5xRiflemen 
	    88mm Recoiless Rifle gunner w/ SMG
	    AG w/ SMG and 20 88mm rounds
	    GPMG gunner
	    AG w/ SMG
	    3xLMG gunners
    Mortar Platoon
	    3x105mm mortar (note:  Frequently more were acquired)
Light Attack Company
    Headquarters element 
	No details discussed, hypothetically 2-3 Cadillacs/Slicks
    3xLight Attack Platoons
	4xCadillacs mixed 30mm and 90mm.  (Probably 1 90mm per platoon)
	4xSlicks: 3xmachine gun slicks, 1xmortar slicks
    Mortar Platoon
	(3x)160mm Mortar "busses"
Reconaissance Platoon
    No details given
Engineer Platoon
    No details given--presumably same organization as infantry platoons
Transportation Platoon
    No details given 
Aviation Platoon
    4xLight Transport VTOLs

The brigade organization given for the Suid-Afrika operations was as
follows:
HHC (including 4-man biochemical team)
3xRifle Batallions
1xLight Attack Batallion
Artillery Battery
Construction Engineer Company
Ground Attack squadron
'several' Heavy Transportation squadrons
Cadre for locally raised batallions
Police (Military, Civil, and Special)

The mission of Rifle batallions is essentially peacemaking:  Imperial
planets whose corporate masters have lost control of the situation. 
Their opposition is frequently guerilla or other irregular forces with
high motivation, but little training or heavy weapons.	As such, this
organization is not very suitable for a Dirtside game.

>From a Stargrunt perspective, there are several notable traits.

The sections are large--13 man, larger than practically any organization
since the widespread adoption of automatic weapons.  These squads have
no less than 4 sustained fire automatic weapons.  The firepower dice is
d12, d10, 3xd8 (6 rifles, 1 GPMG, 3 LMGs) plus possibly the 88mm for
another d8.  This is due to the need for extremely dispersed operations:
 Frequently in the book, a single section holds a position (or attacks
it) by itself with minimal support.

Platoons have only 2 sections.	This has reduced flexibility.  Generally
this is compensated for by the extensive firepower of those sections.

The entire brigade is designed for ease of transportability across
interstellar space.  Most of the troops travel in suspended animation,
and only the Heavy Transport VTOLs and mortar vehicles are larger than
size 2.

The batallion is extremely short on heavy anti-armor weapons, but most
opponents don't have any heavy armor.  The 88mms are mostly used in
street-fighting to knock out positions in buildings.

Extensive use is made of prepared defenses, including a variety of
mines.	In fact, one minefield has two layers.	There is a top layer of
"pebble mines" (presumably scatterable surface-laid ones) and a buried
layer of mines which are inert until activated by radio signal.

The biochemical team has several tasks, including synthesizing skunk
musk (for riot control applications) and actually cooking a plague.

Postulated Vehicle Stats:

Slick:
    Size 2
    Armor 2
    CFE
    HiMob Wheeled
    Extra APSW
Mortar Slick
    Size 2
    Armor 2
    CFE
    HiMob Wheeled
    Light Artillery Piece  Note:  This is turret-mounted and used as a
direct fire weapon, not as an artillery piece.

Cadillac
    Size 2
    Armor 2
    CFE
    HiMob Wheeled
    Superior FiCon
    RFAC/2 or HVC/3 Turreted

Mortar Bus
    Size 3
    Armor 2
    CFE    
    HiMob Wheeled
    Medium Artillery Piece

Reference: A Small Colonial War, by Robert Frezza
http://www.amazon.com/exec/obidos/ASIN/0345362004/qid%3D990734290/104-13
55510-8471131

John M. Atkinson
posting from Don's account


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