Re: [FT] Banked Weapons
From: "Peter C" <petrov_101@h...>
Date: Thu, 24 May 2001 16:33:59 -0000
Subject: Re: [FT] Banked Weapons
>I've kind of wondered why nobody bothered to lift the "real" star trek
>Plasma Torp. One of my fondest SFB memories is watching people panic
>when I fired one of those off. The amusing thing is I never really
>did much damage. After movement and beam fire there usually wasn't
>much left.
>
>Roger
Note: These rules written for FT2/MT. Have not converted to FB rules.
You
may not like them as written, but maybe it will lead to a better set of
rules from someone else.
Plasma Torp: Charges as Wave Gun. Fires and Moves per MT Missile
rules.
First turn Damage = 3d6, Second turn 2d6, Third 1d6. If it hasn't hit
anything by turn 3, remove from play.
Screens don't protect. Plasma Torp damage is determined when target
ship
fires it's weapons. Batteries (Beams) can be used against Plasma Torp
just
before it hits. Score hit's as if firing at unscreened starship.
Deduct
beam damage (if any) from Plasma's damage result.
Pete
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