RE: [FT] WotW #9 Beam Bridge & E/M Sabot
From: "bbell1@i..." <bbell1@insight.rr.com>
Date: Mon, 21 May 2001 11:22:12 -0400
Subject: RE: [FT] WotW #9 Beam Bridge & E/M Sabot
I think that the mass/cost is way too low.
Consider using Class-1 beams (all arc):
# Beams # Bridges Combined Mass Equivelent Beam Eq. Beam Mass
2 1 3 2 3
3 2 5 3 9
4 3 7 4 18
If it was limited to shifting the combined beam class up by one,
it may be workable.
I would suggest that you make it less complicated.
Each Beam Bridge would have class. The class is the maximum beam
equivelent that it can output. I.e. a Class 3 bridge can combine
3 class-1s or a class-1 with a class-1 to get a class-3 beam
output.
Mass of the Beam Bridge is equal to the mimimum arc mass of a
Beam with the same rating. That is, if the Bridge is rated at
Class-3, it has a mass of 4. If it has a rating of Class-4, it
has a mass of 8. If it has a rating of Class-5, it would have
a mass of 16 (a Class-2 bridge is possible at mass 2, but not
very efficient).
Remove the auto-check for failure. But the bridge is subject
to normal thresholds/needles.
Anyway that's my take on it.
---
Brian Bell
bbell@insight.rr.com
http://www.ftsr.org
---
---Original Message---
As for the brdge and sabot; From the WDA:
Weapon/Defense Archive: Weapons: Other
Beam Brirdge
Mass: 1, Cost:4
Beam Bridges allow multiple beams of smaller classes to fire as larger
classes. A bridge always joins two equal class beams,
and multiple beams must be cross connected for multiple effect.
Examples: Two beams joined by a bridge can fire as a single beam one
class
higher. Three beams joined by 3 bridges (each
beam is joined by a bridge to the other two) can fire as two classes
higher,
and so on. (4 beams beed 6 bridges for 3x, 5 need
10 for 4x.
Bridged beams can only fire as the higher class in arcs that all
connected
beams can fire through; e.g. a bridged FP/F/FS
Class 2 beam bridged with a F/FS/AS beam can only fire as a class 3 in
the F
and FS arc.
Every time a bridged beam is fired, _all_ connecting bridges roll
threshold
at current level. If the roll fails, that bridge is
damaged, the Bridged beam does not fire. Also, both beams the damaged
bridge
is connected to roll threshold checks as
well.
Bridges that take threshold damage from normal ship combat (i.e. not
while
firing) do not force additional checks on the
beams they connect.
For WoTW discussion in particular:
ALTERNATE-1: Beams don't need to be crosslinked by extra bridges. (3
beams
need 2 bridges, 4 need 3, etc..). Bridge cost
is 6
ALTERNATE-2: Bridge threshold is rolled after Bridged Beam fires,
guaranteeing at least one shot.
E/M Sabot
Same purpose, function, and cost as Beam Bridge, but designed for
Torpedo
type weapons.
For Pulse Torps, for example, a single bridge can allow two standard
P-Torps
to fire as a single Heavy P-Torp (See WDA). 3 bridges can allow 3 Light
P-torps to fire as one Heavy.
Alternate rules same as Beam Bridge
---End Original Message---
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