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RE: [FT] WotW #9 Beam Bridge & E/M Sabot

From: "bbell1@i..." <bbell1@insight.rr.com>
Date: Mon, 21 May 2001 11:22:12 -0400
Subject: RE: [FT] WotW #9 Beam Bridge & E/M Sabot

I think that the mass/cost is way too low.
Consider using Class-1 beams (all arc):
# Beams  # Bridges  Combined Mass  Equivelent Beam  Eq. Beam Mass
  2	    1		 3		 2		 3
  3	    2		 5		 3		 9
  4	    3		 7		 4		18

If it was limited to shifting the combined beam class up by one,
it may be workable.

I would suggest that you make it less complicated.
Each Beam Bridge would have class. The class is the maximum beam
equivelent that it can output. I.e. a Class 3 bridge can combine
3 class-1s or a class-1 with a class-1 to get a class-3 beam 
output.
Mass of the Beam Bridge is equal to the mimimum arc mass of a 
Beam with the same rating. That is, if the Bridge is rated at 
Class-3, it has a mass of 4. If it has a rating of Class-4, it
has a mass of 8. If it has a rating of Class-5, it would have
a mass of 16 (a Class-2 bridge is possible at mass 2, but not
very efficient). 
Remove the auto-check for failure. But the bridge is subject
to normal thresholds/needles.

Anyway that's my take on it.

---
Brian Bell
bbell@insight.rr.com
http://www.ftsr.org
---

---Original Message---
As for the brdge and sabot; From the WDA: 

Weapon/Defense Archive: Weapons: Other 

Beam Brirdge  

Mass: 1, Cost:4 

Beam Bridges allow multiple beams of smaller classes to fire as larger 
classes. A bridge always joins two equal class beams,  
and multiple beams must be cross connected for multiple effect. 

Examples: Two beams joined by a bridge can fire as a single beam one
class 
higher. Three beams joined by 3 bridges (each  
beam is joined by a bridge to the other two) can fire as two classes
higher, 
and so on. (4 beams beed 6 bridges for 3x, 5 need  
10 for 4x. 

Bridged beams can only fire as the higher class in arcs that all
connected 
beams can fire through; e.g. a bridged FP/F/FS	
Class 2 beam bridged with a F/FS/AS beam can only fire as a class 3 in
the F 
and FS arc. 

Every time a bridged beam is fired, _all_ connecting bridges roll
threshold 
at current level. If the roll fails, that bridge is  
damaged, the Bridged beam does not fire. Also, both beams the damaged
bridge 
is connected to roll threshold checks as  
well. 

Bridges that take threshold damage from normal ship combat (i.e. not
while 
firing) do not force additional checks on the  
beams they connect. 

For WoTW discussion in particular: 
ALTERNATE-1: Beams don't need to be crosslinked by extra bridges. (3
beams 
need 2 bridges, 4 need 3, etc..). Bridge cost  
is 6 
ALTERNATE-2: Bridge threshold is rolled after Bridged Beam fires, 
guaranteeing at least one shot. 

E/M Sabot  

Same purpose, function, and cost as Beam Bridge, but designed for
Torpedo 
type weapons. 

For Pulse Torps, for example, a single bridge can allow two standard
P-Torps 
to fire as a single Heavy P-Torp (See WDA). 3 bridges can allow 3 Light 
P-torps to fire as one Heavy. 

Alternate rules same as Beam Bridge  
---End Original Message---

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