RE: Re: [FT] Multi-Vector Assault Mode
From: "bbell1@i..." <bbell1@insight.rr.com>
Date: Wed, 16 May 2001 11:40:35 -0400
Subject: RE: Re: [FT] Multi-Vector Assault Mode
Probably the easiest ways to do it within the FT rules are:
1. Build a supership with Bays that could hold the Destoyers. The
Destroyers would not have FTL engines, but the supership would. You
would still need to pay for regular engines on each one under the
current rules.
2. Build a supership with a tug FTL. The DDs do not have to have FTL,
but the supership would. Treat all 3 ships as individual ships flying in
extrememly close formation. If onoe of the ships MD is damaged, tho
others would have to reduce MD output to stay in formation. While
attached (if your group agrees), roll a die to determine which ship it
hit.
If you wanted to have damage from one ship effect the others when they
reassemble, you would have to use house rules.
---
Brian Bell
bbell1@insight.rr.com
http://www.ftsr.org/
---
Original Message:
-----------------
From: David Griffin carbon_dragon@yahoo.com
Date: Wed, 16 May 2001 07:51:46 -0700 (PDT)
To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] Multi-Vector Assault Mode
--- Indy <kochte@stsci.edu> wrote:
..
> > Just how wacky is this idea?
>
> It's Star Trek(tm). I think no more need be said.
> ;-)
>
Meaning it's Star Trek, and hence poorly thought
out in terms of plausibility, continuity,
and reasonableness? Well I'm a Star Trek fan
and even I have some problems with the shows
these days, but what about the idea of a
FT ship that starts out as one supership (say
a Battlecruiser or Battledreadnough) and breaks
apart into say 3 destroyers? Is that doable in
the rules and does it make any sense?
I'm envisioning an alpha hit on the Battlecruiser
resulting in a detach of two fresh DDs (one DD
having been destroyed with the part of the BC
which was hit).
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