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Re: [FT] Simultaneous Fire

From: "Chuck Parrott" <chuckparrott@e...>
Date: Tue, 15 May 2001 09:02:42 -0400
Subject: Re: [FT] Simultaneous Fire

All this talk about simul fire got my brain cooking ('bout time
something
did... :)  Has anyone tried playing a game with having each ship write
down
it's target(s) at the same time as writing the movement orders?  Then
after
all ships have moved, you can only fire at the target(s) you wrote down.
 If
a better target is in your arcs, too bad.  If you wily target moved out
of
your arcs, too bad.  Fire could be resolved alternating, simultaneous,
cards, dice or ouija board (your preference).

I could see this adding to the tactical flavor of the game.  Is it too
much
for little gain?  I personally don't see it as adding much to the speed
of
the game, since you are concentrating on writing orders, you spend a
couple
of extra seconds picking out targets.  It does mean having to mark each
ship
on the table so every player can clearly identify it, but everyone does
that
now don't they? :)

Pros:
More tatical flavor, especially when ships get in close.  Increased
emphasis
on movement orders.
More importance on multi-arc weapons.
Higher thrust ships gain some on being able to move in and out of arcs
better.
The look on your opponents face when all the targets of his SDN aren't
in
arc anymore....

Cons:
More detailed order writing.
More time involved in the order writing process.
Clear identification of ships.
The sinking feeling when all the targets of your SDN aren't in arc
anymore...

Thoughts?

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