RE: Re: DS2/SG2 harminization - replies to Brian and Andrew
From: "bbell1@i..." <bbell1@insight.rr.com>
Date: Fri, 11 May 2001 08:06:51 -0400
Subject: RE: Re: DS2/SG2 harminization - replies to Brian and Andrew
This was my original take on it.
The GMS/P was an IVAR with guidance and flight controls added. The
addition required making large enough that a soldier could not carry it
and an AAR (just like SAWs), unlike IVARs that could be carried by
everyone. It would have about the same impact an an IVAR, but have
greater range than a IVAR, but less than a GMS/L. And it would be
subject to ECM/EW/PDS.
The GMS/L was large enough that it required either a tripod or at least
other soldiers to lug additional missiles. Thus it was limited to Heavy
Weapons Teams. In DS2 terms this meant that they only had weapons that
could be used in a Close Assault. In SG2 terms, it meant pistols. In
SG2, I would imagine that the other team(s) in the unit would support
the Heavy Weapons team with AARs and a SAW.
The GMS/H was too heavy to be carried by infantry.
Original Message:
-----------------
From: Robert W. Hofrichter RobHofrich@peoplepc.com
Date: Fri, 11 May 2001 07:13:45 -0400
To: gzg-l@csua.berkeley.edu
Subject: Re: DS2/SG2 harminization - replies to Brian and Andrew
Okay, I guess its time I spoke up on this one...
(re: GMS/P not snipers)
[snip]
The GMS/P warhead is the lightest and allows a rocket just a little
bigger
than an IAVR to carry sufficient fuel and a guidance system to make long
range (however you define that) shots practicable. The rocket size is
important as we are talking about a weapon that is about as portable as
a
SAW.
The IAVR warhead is the next in line, and is used as the payload on the
IAVR
(of course) and the GMS/L. More punch than the GMS/L, but in the very
portable version (IAVR) no guidance and shorter range.
GMS/M and GMS/H are just heavier and heavier warheads, with more, and
more
again, propellant, for longer flight times. And of course the guidance
to
make this all useable.
Whether you use 18" or 24" range for GMS/P, I'd still say you should
limit
it to one chit, but allow it to be an integral weapon in rifle teams (if
cost is paid, of course). And yes, that is still a practical weapon in
DS2.
> Thomas.
>
Rob (just adding another 2 pfennings worth--I just wish they hadn't
deleted
the "cents" symbol from keyboards).
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