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RE: [SG] No idea what I am doing. Help!

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Tue, 24 Apr 2001 07:57:47 -0400
Subject: RE: [SG] No idea what I am doing. Help!

My additional comments marked by [Bri]

---
Brian Bell
bkb@beol.net
http://www.ftsr.org/sg2/
---

-----Original Message-----

[Brent - Brent Wolke] 
Hello One and All,

I am new to the SG game (and list), but a long time miniature wargamer,
and I have some questions that have arisen during play. I've checked
what FAQ's, I can find, plus tried searching the archive, but if anyone
can answer these questions, I would greatly appreciate it. Thanks.

1)    Can you make support weapon teams, with two or more support
weapons?

[Brendan - Brendan Robertson]
Yes

[Brent]
2)    Do they all fire under one action?

Reason I ask: A player made a detached element of his SAW and AGL
troopers. When	he transferred actions, do they fire in unison? Or one
action per weapon?  If they fire in unison, whose FP do you use?

[Brendan]
No, separate action required to fire each support weapon.

[Bri - Brian Bell]
Is this correct? A detachment of 2 support weapons may not fire in the
same
action even if they are against the same target? It seems to be an
artificial restriction to say that 8 soldiers with SAWs can only fire
one
per action, but 7 soldiers with SAWs and one with a rifle may all fire
at
the same target. I know that Mike Elliot said this was the case, but it
fails the sensibility test (and seems like rules-lawyering). I imagine
his
statement was made to limit making a whole unit with nothing but support
weapons. A better (IMHO) reading is that each TARGET fired at by a squad
takes a separate fire action. If the target is being fired at with only
a
support weapon(s), then use the rules on page 37 (quality + FP die/dice
of
the support weapon(s)). To fire support weapons separately at the same
target would require detaching the support weapons (using the detached
elements rules on p.17). Jon, would you care to step in and confirm Mike
Elliot's ruling or provide a different view? 

[Brent]
3)    If a squad fires it's weapons, but only the two support weapons
are in range, whose FP do you use?

Reason I ask: Same player made a assault shotgun squad (close range
only), but also gave them a standard SAW and IAVR. If they choose to
shoot (and use the SAW and IAVR to support), and the range to target is
greater than the first range band, only the support weapons can reach.

[Brendan]
Heavy Support weapons cannot be fired to support small arms fire,
but SAWs & IAVRs can.  Support weapons are ground mounted and use 12"
bands
vs infantry and must fire individually.  Squad support weapons are SAWs,
grenade launchers & IAVRs that use normal quality range bands, so have
EXACTLY the same range as small arms.
Eg1. Heavy RFAC/1 groundmount fires using Quality + FC or FP die.  
Eg2. Squad with 1 SAW fires using Quality + small arms FP die + SAW FP
die
(ie: reg (d8) + 4 x fp:2 rifles (d8) + gatling SAW (d10).

[Bri]
Except he indicated that the squad carried Assault Shotguns -- close
range
only. The situation was that the target was in the 2nd range band. So,
the 2
SAWs are only supporting each other and the rest of the squad would have
switched to IVARs. If each one has to fire in a separate action (see
question #2 above), then you just use the quality and FP dies of one of
the
SAWs or IVARs (each weapon takes an action to fire) using the rules on
page
37 "Individual Fire of Support Weapons". If support weapons may be fired
together (again see #2 above), then use the unit quality and a FP die
for
each support weapon.

[Brent]
4)    As it is apparent on the model, most OUDF troops come with a
one-shot IAVR.	Can more than one OUDF trooper fire his IAVR in support?
If an entire squad is equipped with IAVR's, can the whole squad fire
them all at once?

[Brendan]
Potentially, you can fire 1 rifle (d4 fp) + 8 IAVRs (8 x d10 fp).
You must fire at least 1 small arms to use multiple IAVRs, otherwise
they
fire individually as support weapons (1 per action).  Firing them all at
once leaves you no antiarmour capability though...

[Bri] See my comments in #2.

[Brent]
5)     The rules seem to imply that when a squad leader is KIA, that the
squad takes an additional supression counter, on top of one for being
hit in the first place. Is this true?

[Brendan]
Can't remember, but I think that's right.

[Bri]
Yes. When you loose a leader, you get a suppression marker in addition
to
any other suppression markers you receive (p.10). So any unit that
looses a
leader to fire is under a minimum of 2 suppression markers (one for the
Fully Effective Hit (p.35) and one for the leader loss). It was on the
FAQ
list (on Stargrunt.com) when I last looked, but it does not appear on
Andy
Cowell's SG FAQ list (http://www.cowell.org/~andy/min/sg2/rules.html).

[Brent]
6)     For confidence tests...the TL's marked with a '+' seem unlikely
(except for Artillery/Aerospace attack) to occur with any other event.
eg; 'Unit is force to ABANDON WOUNDED'.   I can't imagine a situation
where this would apply as a cumulative. It makes more sense if it was
it's own event that causes the test.

[Brendan]
It could happen, that's why the + threat level.  +5 threat (leader
killed + airattack) hurts.

[Brent]
7)    Since the rules say "taken as soon as required", and "For each
currently UNTREATED CASUALTY in unit"...when exactly do you add the
cumulative? eg: A low mission motivation squad of 6 men looses their
leader to gunfire.  So far...you have a TL of 3 to test against.....but
now as a cumulative you have the untreated casualty of the leader, +1
TL? This doesn't make sense?

[Brendan]
At the time the condition was met.  So the untreated casualty is not
counted when they are injured, but will count against all future
confidence
checks until they are treated.

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