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RE: FT - No initiative simultaneous fire

From: "David Rodemaker" <dar@h...>
Date: Tue, 17 Apr 2001 06:33:38 -0500
Subject: RE: FT - No initiative simultaneous fire

> >> One way I`ve tried involved simultaineous fire and using
innitiative to
> >> decide which side moves first (the loser in initiative), with
> ships moving
> >> without writing orders, like battletech. You lose a lot in the
> chance of
> >> miss orders and guessing where the enemy will move, but it does
> >> speed up the
> >> game immensly. Hell, I`ve even tried a hex based system, with
> >> ships able to
> >> alter there course by 1 hexside facing for a thrust based on
> their speed
> >> divided by their thrust rating (ie-1 thrust point for a thrust
> 6 ship to
> >> alter course by 1 hexside at speed upto 6 hex per turn). It
> ends up as a
> >> totally different game, but was interesting.
> >
> > Has anyone tried the opposite? Simultaneous movement (plotted) and
then
> > Init. fire by ship? I have to admit, I prefer Init. by ship because
it
> > allows for Crew Quality modifiers, etc.
> >
> > David
> >
>
> Isn't this the standard way?

I was thinking of "true" random initiative as opposed to alternating
forces.
Can really screw a player (What do you *mean* all of her ships fire
before
mine...) but that's life <g>.

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