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Re: FT - No initiative simultaneous fire

From: "bkb@b..." <bkb@beol.net>
Date: Tue, 17 Apr 2001 11:21:03 GMT
Subject: Re: FT - No initiative simultaneous fire

avid Rodemaker writes:

>> One way I`ve tried involved simultaineous fire and using innitiative
to
>> decide which side moves first (the loser in initiative), with ships
moving
>> without writing orders, like battletech. You lose a lot in the chance
of
>> miss orders and guessing where the enemy will move, but it does
>> speed up the
>> game immensly. Hell, I`ve even tried a hex based system, with
>> ships able to
>> alter there course by 1 hexside facing for a thrust based on their
speed
>> divided by their thrust rating (ie-1 thrust point for a thrust 6 ship
to
>> alter course by 1 hexside at speed upto 6 hex per turn). It ends up
as a
>> totally different game, but was interesting.
> 
> Has anyone tried the opposite? Simultaneous movement (plotted) and
then
> Init. fire by ship? I have to admit, I prefer Init. by ship because it
> allows for Crew Quality modifiers, etc. 
> 
> David 
> 

Isn't this the standard way? 

 -----
Brian Bell
bkb@beol.net
http://www.ftsr.org


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