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FT-Some of bifs ramblings

From: "Bif Smith" <bif@b...>
Date: Thu, 12 Apr 2001 19:58:18 +0100
Subject: FT-Some of bifs ramblings

I was thinking of fighters recently, specifically torpedo fighters, and
a
idea struck me. A torpedo fighter can cause upto 6 pts of dammage (1D6),
but
it`s either a roll to hit and 1D6 for dammage, or a roll to hit, with a
hit
causing that number of dammage (can`t remember). Instead of this, how
about
a torpedo fighter carring TWO missiles, each rolls a 1D6-3. If it gets a
positive number, that is the dammage it causes. This would only require
2
boxes to be added to the fighter record sheet (or a pair of markers to
the
fighter base) to record when the missiles are fired. This would also
make
torpedo fighters more flexible, and if the can fire both missiles at
once,
then there would be no difference from the present torpedo fighters.
Comments anyone?

Also, I was thinking of the comments I made about the technology in the
FT
universe. Specifically, the comments about the SV only showing the other
races limited technology and reserving their better weapons until
someone
threatened their home planets. How about these for 2 totally OTT/Off
balanced weapons? The first is a beam weapon that fires a beam that
causes
1D6 points of dammage minus 1 per 9 mu to target (ie-1D6-3 at 19 to 27
mu)
and minus 1 per level of sheild the target has. Extra power points can
be
used to give a +1 bonus to the to hit roll, but cannot make a roll of 1
anything other than a miss. Any extra power points can be used to
increase
the dammaged caused by a extra 1D6 per power point minus the range
modifier
(ie-like firing multipul beams at once at the same target through the
single
emmitter). Just one OTT idea. The other idea for a OTT SV weapon is a
focusable wave gun. This would be able to fire in 3 modes. The first
would
be a normal wave gun, requiring 6 power points to fire, without the
limitations as present with wave guns. for every 6 power points extra
used,
the dammage would be doubled. The second way is that it could be fired
as a
2 mu wide beam, that would cause 1D6 dammage for ever power point,
dropping
1D6 per 9 mu range (ie-6 power points=3D6 dammage at 19-27 mu, 2D6 at
28-35
mu). The third way the weapon could be used is as a direct fire weapon,
causing 1D6 points of dammage per power point, but rolling to hit as a
p.torp (with the same range bands). For every extra power point used,
the
weapon gains a +1 on the to hit roll, with a 1 a miss no matter how many
power points used. This weapon would be unaffected by sheilds. The
reason
I`m posting this, is that it replicates the shaddow weapons used in B5
(the
more power used, the longer the duration of the beam, hense the more the
beam can track the target) and I have some vorlon heavy (!!!!) cruisers
models (not the fleet scale) that are crying out for a BIG weapon to do
them
jusitist. Both these weapons would be sutable as weapons I would see a
advanced race keeping hidden. Also, these weapons would require the
player
to state how many power points he is allocating to targeting and how
many to
dammage at the time of firing, before rolls. Just my idea for a superior
SV
weapon, totally unbalanced, and very nasty.

BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"

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