Does SG2 artificially limit casualties?
From: Andy Cowell <andy@c...>
Date: Wed, 11 Apr 2001 13:00:40 -0500
Subject: Does SG2 artificially limit casualties?
Just something I was pondering as I was driving around for lunch. SG2
has a very cool combat mechanic, but does anyone feel that it
artificially limits the number of casualties available? I mean, even
elities with d12 firepower firing at targets in the open at close
range can only ever kill 6 people (in five minutes, the activation
time scale, correct?)
I understand the morale effect this would have and am ignoring it--
I'm just curious if anyone has given any thought to this. I'm in no
hurry to change it myself, just an idle thought. Would SG2 benefit